Valkyries Fall

Announcements

Stuff omitted from today, because I'm an idiot

03 December 2020

So, when I released an update earlier today, I had neglected missions for the new mobs and such.

You can now accept missions for the new monsters.

Your last mob should also now automatically be selected when trying to do missions again.

Event and Monster Changes

03 December 2020

Event Changes

I've rewritten how events work to be better manageable by myself.
This has allowed me to make some other changes to events and have now added the much discussed addition of free bonus time for all upon any donation.

What will happen is that 1 minute per $1 donated will be pooled. On the first of the month, at 18:00 (most voted time) an event will start with the amount of time accumulated over the last month.

If there is a sceduled event (IE Dec 21st - Jan 3rd for Christmas), the time will pool and extend that event rather than a new event.

If an event is in progress, any time gained will be added to the current ongoing event.

Mob Changes

Defensive equipment is now more effective. Those of you that have been skating along with weak armour may need to check their mob, because they seemingly hit harder, when in fact you just dont have enough defence.

For those of you that have acquired a secondary class, this now opens up a new mob list. Ascended monsters! Careful though, they don't mess around. This adds another 45 mobs per plane.

Unlike the first 45 mobs, their stats are calculated programmatically. Should work for some nicer rate of endgame progression.

Other Changes:

Changed where event information is displayed to be more prominent to the player.

Stats, skill and main partial have been optimised to load faster.

As an effect of the above change, Teleport will now always show in the actions drop down menu, even if you cant use it yet. You'll just receive a message saying come back when you can. Not optimal, but it makes the Main partial load 50x faster not having to check whether you have Slepnirs Horn in your inventory.

Added a null check on alliance top lists to see if an alliance is deleted, but cache hasn't updated yet.

Changed maximum alliance members to 15.

Added a 3 day warning for subscription expiry upon login. I get many complaints about people not noticing that their sub has run out. Hopefully this helps!

Alliance now shows againt the player on top lists. Hidden by Tarnkappe if turned on. We seem to have some vengeful alliances, so both these things can be used in retaliation tactics.

Fixed a message bar display error for admin when banning a player.

Admins and Mods now have specific colours, regardless of what plane they're sitting on. Red for mods, blue for Admin.

Added Christmas theme effect for the event from 21st Dec - 3rd Jan.

QoL and such

25 November 2020

When Auto Attacking, it will now tell you how many auto's are remaining in the tab title. So you can see if you need to come back and refresh your actions!

Grammatical fixes to auto and bonus action numbers.

Fixed an alliance tax display issue for pending taxes above a certain number.

Terms of Use has been updated.

Abuse of multiple accounts has led to some unfair gameplay. Many discussions were had both privately and publicly with the community regarding this. I was running an honour system, to which most adhered to. Those that didn't gained unfair advantages and this now stops.

Tooling has been created for Admins and Moderators to monitor those with too many accounts.

Moderators can now jail (temp ban) a character or characters infringing on this rule. Ready for me, the Admin, to permanantly ban when available to do so.

This has been an ongoing conversation for quite a while. So why did it take so long to implement something? I created something that extracts your original IP and is visible through VM or Proxy to also catch those that may attempt to circumvent this rule.

If you have too many accounts, message Hazonko so that the "correct" ones can be banned. If you don't, in a weeks time (1st December) I'll just be swinging that banhammer.

Here's to a fair game with a great community!

Donations thoughout December

23 November 2020

Throughout the whole month of December, 10% of all donations made to the game (after PayPal fees) will be donated to the Mind Charity in the UK.

Why Mind?

Mind is a mental health charity. With the effect of the Coronavirus and lockdowns and everything else inbetween, 2020 has had quite a detrimental effect to most people's mental health in one way or another. The Holiday season is also the worst time of year for those with mental health issues.

Also, without Mind, I wouldn't be here today and none of you would be on this website enjoying my game. This charity is close to heart for me.

Not only do mind help those with mental health issues, they help the families of those who have suffered loss because of mental health. They have been there for the families of several people in my life that are no longer with us.

They do amazing work and I'd like to do what I can to help give back.

Alliance Exp gains (again)

23 November 2020

I have re-done tax for alliances in a different way as to prevent to plethora of issues we had initially. Now, as you play, the taxes will stack up and you have to then manually deposit them into the alliance when you want to.
Why? Automatically doing it before caused issues where multiple people updated alliance at the same time causing race exceptions and inaccuracies when updating the alliance with the new values. It's annoying, I know, but I'm afraid it is what it is.

I know I said I was going to add donating levels for alliance experience. While I have developed this, I commented it out. This is because it would cause certain alliances to grow way ahead and gain an advantage that no one could ever catch up to. I may reintroduce this with limitations in place, but needs to be figured out first.

Alliance bonuses weren't affecting raid rewards correctly. This has been fixed.

Altered the variable types within alliances to change it so that instead of a max level of 334 (because of maximum number for type). Alliance level is now near infinite (1.8 trillion levels to be more precise, which could never be reached).

Fixed an issue reported by Ajezior that prevented an alliance from being disbanded if there were no other members.

Styling tweaks to alliance to tidy it up a little.

Alliance Bonus Gains fix

11 November 2020

Fixed resource bonus gains not actually adding to gain multipliers when collecting resources.

Alliance Donations

10 November 2020

Gold and resources can now be donated to alliances. Exp is still being worked on.

Edit:

Hotfixed in a change to show current gold/resources when donating to alliances.

Quest/Special Location Hotfix

09 November 2020

Implemented a quick hotfix for an issue that made it impossible to access the Valhalla special location if you'd completed 0 Quests. Was skipping a check if you had unlocked the teleport quest and just showing it as available (even though you couldnt do it) and therefore hiding the Valhalla entrance button.

Alliance Taxation

05 November 2020

Im sad to say that I've had to revert a part of the last update. The alliance taxation had a few issues as you all know, but there was a larger underlying issue that hasn't surfaced yet, but will do soon enough. So i put a stop to it before something real bad could happen.

I'll be working on a permanant fix for the issue, even if it just means making it so donations are what drives alliance progression in the future.

Ideas welcome as always and I shall always endeavour to give you all the best experience i can.

Appologies.

Alliance Progression

02 November 2020

Alliance Progression

Alliance leaders can now introduce a tax to it's members.

These taxes are used to progress the Alliance.

Exp tax helps to raise the level of the alliance. 1,000 player exp taxed = 1 alliance exp. Raising the alliances level aquires an upgrade point, used for upgrades.

Gold and resource taxes add these currencies to the alliance and are used for buildings.

Alliance Upgrades

There are currently 3 alliance upgrades and they used upgrade points to increase.

Increase maximum members, increasing member mission rewards and increasing member auto attacks are what's available.

Alliance Buildings

There are 9 buildings that can be upgraded using gold and resources. These all benefit individual player progression within the alliance.

There are 5 buildings for each resource, a building to increase settlement troop offensives, and buildings to upgrade exp/gold/skill % boosts.

Beast and mission rewards are not taxed.

 

Secondary Class

Now, When you get to Rebirth 15, you can choose a secondary class. This will allow you to choose from one of the 2 remaining classes you haven't chosen yet.

Secondary classes cost 3x as much in terms of rebirth points per upgrade. Also costs 3 times as much to select the class, hence why its rebirth 15, when you have 3,000 points again. This is because it not being primary, its more difficult for you to learn the perks that you're not naturally able to get ;)

I will NOT make it so you can get all 3 classes in the future, so make your choice wisely. This adds another way to create variation to players in game.

 

Other Changes/Additions

Fixed name changes not actually charging you diamonds.

Grammar fix to rank numbers on rank help page.

Added member counts for alliances to the alliance top lists.

rewrote moderator players online tool to be 120x faster at loading.

With the above change, I was also able to add in a counter for players online, players online recently and total players to the games interface. This is below the chat channels. It's not live data and is updated periodically.

Fixed an issue with special item relations to the player. This did not affect players, but has still been corrected.

Fixed an issue with power stones bought with Valkyrie Shards not applying the appropriate relation to the player and causing it not to work.