Valkyries Fall

Announcements

Achieve this!

29 March 2021

New achievements have been added. Including a new type for total beast kills which reward valkyrie shards. VS will soon have additional uses so maybe hoard a few ;)

Added a list of people you referred to the game to the settings page. Along with your referral link, so it's not all the way down in the footer.

QoL:

  • Added toggle to hide completed achievements
  • Added current progress to achievements for monster and beast achievements
  • Cancel confirmation when cancelling a mission (player request)
  • Added ability to cancel raid, also with confirmation (player request)
  • Formatted remaining auto's so it shows a comma if over a thousand remain

Performance:

  • Removed some unnecessary code from achievement stuff.

 

Edit:

Forgot to mention that a double event and sale have been scheduled for Easter. 1st April - 5th April. The event time is in addition to the time added from donations the previous month.

First Class

17 March 2021

Added the option to send people Gold, Diamonds or resources directly through the mailbox. Opens up a plethora of possibilities like RWT and xtrade if you like.

Other Changes:

  • Rewrote alliance chat to no longer use connection id's and grouped chat. This was causing a memory leak and now works like the rest of chat using the permanant chat id's and instead of broadcasting to group it works in a similar way to pm's directly broadcasting to each alliance member.
  • Fixed an error when attempting to donate if you don't have a settlement.
  • Hide upgrade button for Seer research "Harbouring" if it is at max level.
  • Fixed an issue with reconnect to chat server getting stuck in a loop and hammering the server.

 

On a seperate note, Congrats to Nickolaas for being the first player to reach 1,000 completed missions. Quite a feat!

Nickles and Dimes

15 March 2021

Today we see the release of the new marketplace. The market has been rewritten from the ground up and is magnitudes faster than before. Not only is it more performant, there are new features to it too!

You can now trade resources for gold. You are able to add either a buy or sell order for them as well. meaning you can add a listing saying you want to buy X Silver and someone can come to the market and sell them to you. Or if you're looking to sell X Silver, you're able to add your own listing saying you're selling them, or sell to an axisting buy order! Should make things move quicker :)

You can also sell/buy diamonds directly for gold too. No more trading Rotten Pikes repeatedly.

Resources do not have an expiry date like items do. (subject to change if it gets flooded)

But Haz, what about that infrequent bug that meant I didn't get my gold from selling an item?

This has been fixed too! It also introduces a new feature. The mailbox.

The issue was created by a race condition, meaning that the sale happened exactly as you did another action and 1 thing overwrote the other.

The mailbox is now where all your market gains go, ready for you to collect yourself. Circumventing any issues of multiple actions at the same time. You can access the mailbox via the action menu, or there will also be a convenient icon in the bottom left corner when you get a new mail that you can click.

The mailbox will also be where you can directly send people gold/resources soon™

Haz, PMs are still borked sometimes!

Hopefully not anymore! This has also been redone from the ground up and done in a slightly different way. No longer using an ID that changes with each connection to the chat server, but instead using a custom permanant id.

Other Changes/Fixes

  • Expired items on marketplace will be automatically removed from market on the next day change if you don't do it yourself.
  • fixed a potential minor memory leak when submitting an "action".
  • Some code was reorganised to suit the new market.
  • Maintenance: 12,946,298 obsolete logs and audit rows removed from database.

Birthday Celebrations

05 March 2021

Hey! In a few days it's my birthday. To celebrate, There will be an event held from 7th - 10th March, which includes double exp and gold throughout! 🥳

Zoom Zoom

08 February 2021

Do to the ever increasing number of players and the ever increasing size of the inventory tables, I've had to revisit a lot of queries involving inventory, or checks related to inventory.

Even with the query optimisation work done to inventory related requests, it still wasn't fast enough. I have completely rewritten everything related to inventories or inventory counts to use a lucene based index query for read operations, instead of SQL. This will increase the speed throughout the game by orders of magnitude.

For example. If you had a large inventory (already itself within a large table), it'd take around 6 seconds to load. Now, that same query takes around 35ms (on dev sever).

Most areas of the game are affected. Here's a list:

  • Teleport partial load
  • Teleport action
  • Buying special items in spend diamond page
  • Buying Star Items from beastiary with Valkyrie Shards
  • Buying Power Shard from beastiary
  • Buying shop items (Partial load)
  • Buy shop item action
  • Selling shop items (Partial load)
  • Inventory partial page load
  • Inventory equip/unequip action
  • Blacksmith partial load
  • Blacksmith star item forging (both attempt and guaranteed)
  • Market Partial load
  • Market buy item from market
  • Map: changing planes that require items to access
  • Map: moving direction (still has action timer on it to prevent spam)
  • Map: Special location checks
  • Quests: displaying items acquired for request quests
  • Quests: Complete quest action when a request quest

Database issue fix (permanantly)

01 February 2021

Just a moment ago an issue with the database caused the game to crash. This was due to what's called an Arithmetic Overflow Exception.This is where a table id number got larget than an int can take (2.147 billion). It's happened a couple times before in the games history and I always fixed it with a quick fix. Today I fixed it permanantly by changing the datatype of the id column on the affected tables. It will now take 4,294,967,298 times longer for this issue to occur again, so should be essentially permanantly fixed.

The Seer, plus performance fixes

01 February 2021

Seer:

The Seer is a new building in the settlement area. Once the Seer is obtained you can purchase upgrades for 9 different things, which all help boost your settlement and its effectiveness.

  1. Agriculture. Increases efficiency of your Farm.
  2. Wood Chopping. Increases efficiency of your Woodyard.
  3. Stone Mining. Increases efficiency of your Stone Mine
  4. Iron Mining. Increases efficiency of your Iron Mine.
  5. Raiding efficiency. Increases the rewards gained from raids.
  6. Silver Detection. Increases the MINIMUM silver gained when raiding. (Can't go above the maximum for that raid)
  7. Offensive Prowess. Increases offensive power when attacking.
  8. Thrall Taxation. Adds/Increases gold gained when collection from settlement. This is based on available Thralls. Army and land tending thralls do not pay taxes.
  9. Harbouring. This increases the maximum level of the shipyard. It has a max level of 5 and therefore adds up to 5 additional levels for the shipyard.

A change has been made to the names of the Raiding locations. So that Vinland can be last in the list still (America being the furthest away from Norse homelands), I have seperated Northumbria and Wessex into different Counties of England.

Other Changes:

  • Market tables have been condensed for better mobile view (Vericode)
  • "Your Items" in market has been combined into the main market table. You can remove your items from within the single table now. This is to prevent repeated markup and increase performance.

Bug Fixes:

  • Fixed a long standing issue with chat. Sometimes the chat server would restart for one reason or another, causing a synchronisation issue between player and chat server. If this reconnection happens now, you should still be able to see Private Messages without need of refreshing!
  • Added a max level check to the settlement buildings, preventing it being possible to make a building a higher level than should have been possible.
  • Query optimisation for getting inventory items and getting a count of your inventory. This greatly increases performance on actions such as Inventory, Market, Buy/Sell Items, Blacksmith and Beastiary by up to 800%.
  • Along with the Inventory query optimisation, API output has been changed to include both the inventory information and the count together, preventing a double api call for 2 different outputs of the same information.
  • Query optimisation for checking whether you have a specific item, which affected the teleport feature. This also increased performance by up to 800%.
  • Bunch of other misc query optimisations that were left remnant from a previous version of the game. Some of the admin tool changes made in the past made it possible to query data faster and some queries were incidently left behind.
  • Fixed output for raid collection where it would display silver twice in the message.
  • Typo fix to settlement top list header
  • Typo fixed in tour description (Vericode)

 

Next Up:

  • Market rewrite to make it function better. This will include the addition of being able to trade resources for gold.
  • ability to directly send gold/diamonds to other players.
  • Quests
  • Maybe a diamond item/items for settlement (I keep flip-flopping on this)

Additional Developer

14 January 2021

Today marks the day that We have officially expanded the team to include an additional developer!

Ingame his name is Vericode.

While he's still learning the ropes and gaining understanding of the games mechanics and the codebase, he will initially be making minor changes, until he is comfortable in making larger changes.

He is an IRL colleague of mine and has been a developer for probably longer than I've been alive. He's a good man and shal hopefully see some good changes to the game with him with us!

If you see him around, be sure to welcome him :)

Miscellaneous Madness

06 January 2021

Subscriptions now also add bonus time to events.

Long awaited: Added a value for total defence to the Other Stats tab.

Retuned monsters attack values slightly. (making them a little easier)

Optimised markup on settlement pages.

Fixed a "phantom" bug caused when a/c'ing. Players never saw it but it littered my logs. This clears that and makes my error logs easier to navigate.

Another long awaited: Private messages and alliance messages now persist through refreshing!

Increased total chat messages held in memory from 200 to 500 to compensate for the extra items now in it.

Some alliance messages didn't have timestamps. Now they do.

Beast spawns have been changed. The tiers no longer favour the lower end. It was originally done this way as there was noone able to kill higher tier beasts. No longer an issue. Chances have changed from 30,25,20,15,10 (Feeble-Myth) to 20,20,20,20,20. Everyone gets a fair chance.

Beast spawn rates have been slightly lowered to compensate for the shift in variance spawning.

83 "other" changes/additions/fixes to areas unrelated to playing, such as Admin tools.

Groundwork has been done for the Seer, and will be the next update. Soon™

Christmas Charity Results

04 January 2021

As most of you are aware, throughout December I pledged that I would donate 10% of all donations made to the game, to a mental health charity called Mind.

Today, I have tabulated the results of all those donations, and would like to share with you all, the results.

Charity Donation Email

This charity is close to heart for me, so I would like to thank you all so much for all the donations made in this time, allowing so much to go to such a needy cause in these times.

Take care of yourselves everyone, Dave.