Valkyries Fall
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Announcements
Flash sale
24 May 2020
Flash sale and exp/skill event for the Bank Holiday (uk). Today only!
Fixes and tweaks
22 May 2020
I've made it so that market messages say who the item was sold to. Most of us are very communal and decent but there has been a few snipings of items from the market. This will tell you who, but we won't do anything about it still. It's part of the game.
I have relaxed the failed security bannings somewhat. It will now take more failures before being jailed from play temporarily. Please stop being impatient if you see lag from the game. Wait for your action to load, DO NOT keep pressing other random buttons. This can cause you to miss a test and is time consuming to revert should you fail in this way. I won't be doing this anymore. If you've failed enough times to actually get jailed, there's something fundamentally wrong with how you're playing.
I have fixed a bug with regard to critical skill gains when you have any of the critical skill boost perks. Characters affected have also been rectified.
Exploit fixes
14 May 2020
Today I've fixed 2 exploitable bugs.
You can no longer directly call the surface api for attacking monsters. Closing an exploit that allows you to use a refresher script to play the game.
Also closed a related issue where you could use the same url while banned. Added ban checks on actions.
If you cannot attack, clear your browser cache.
Exploitable bugs like these are rewarded if reported. punished if abused. Thankfully this was reported.
Classes and Perks
13 May 2020
The Class system is here!
There are now 3 class choices and a whole array of perks for each one that you can acquire after rebirth. I have also added in a help page to give you all the details you need to decide which class to go for!
Warriors are consistent.
Gothar is more chancy. Can do either more of less damage.
Revenants are slightly weaker, but can last longer in battle.
Thats all the help I'll give you. The choice will be yours to make.
Health Calculations
07 May 2020
Fixed an issue in the calculations for health display in the stats tab. Should now include your vitality skill correctly.
Stats Display
06 May 2020
This one's been requested a lot. You can now go to the "Other Stats" tab on the right hand side of the page and be able to see how much health you have, minimum and maximum damage. Along with a couple more details.
PS: There's only 2 more days left of the diamond sale, if you're planning on it, you best hurry ;)
Hotfix Pt2
05 May 2020
Hello again! It would appear that i didn't catch the whole issue this morning with the password validation issue.
This should now definitely be fixed. I am unable to recreate the issue myself now.
On a positive note (again). I have added in the first random drops from monsters. There is now a chance to get diamonds from fighting any monster. The chances of these gains are also affected by the luck skill.
Hotfix
05 May 2020
There was an issue with password validation. when someone signed up to the game it only required 8 characters. But the password validation system when logging in required 10. So those that used 8 or 9 characters were unable to login. This has been rectified to check for 10 characters when signing up.
On a positive note, Market tax rates have been reduced from 10% to 5%.
Let's get this party started!
01 May 2020
Today marks the day we officially come out of alpha. All progress during this testing phase has been reset at the request of the majority of the players, giving an even playing field for everyone.
I used this reset to do some drastic work to the underlying foundations of the game. This includes database restructuring and work to the services and API's that the game relies upon. These works were done to ultimately make the website even more secure, to speed up your actions and to optimize playability. It was also fundamental groundwork for some UI changes that will be done in the future that will make playing even faster and overall a more pleasant experience.
I won't go into detail of the changes made as they don't affect you directly, or change the gameplay in any way. I'll tell you that there were no less than 1,760 changes made to the underlying framework, the administration area and to the inner workings of the codebase.
Some notable changes:
- Roughly 25% increase in load speed (at least in development tests)
- Memory cache and database cache have been changed. They are also now easier for me to access in order to rebuild in potential cases where it can get out of sync (hopefully changing them mitigates the need for this at all)
- Intermal profiling tool that allows me to debug things easier in live and hopefully be able to replicate any issues if i can't replicate them in development environment.
- Error logging is now output as json rather than raw text, and is now viewable to me in a nicer format. This allows me to see and act upon errors easier.
- Audit logging and tracing improvements. This means I can detect those cheating a lot easiere than before. It will also allow me to track any issues people may end up reporting to me.
There's so many things that have been changed, updated, improved or modified. Gameplay itself should remain unaffected. But if you notice anything, do let me know!
For the first week back at it, there will be a 20% discount on diamonds.
Finally, welcome to Valkyries Fall. It's a new day for us all. Thank you to everyone who was here for testing during the alpha stage. I wanted to give you all a little something for having helped out. I thought about it for a long time as i didn't also want to give you an unfair advantage to those that come to the game afterwards. I've given you all 20 additional Auto Attacks, so that you can gain some experience in an idle manner while not playing/doing other stuff. Help you get back towards your former glory and beyond!
Attack optimisation
05 April 2020
The attack scripts have been refactored today in an attempt to find the issue with beasts slowing down as they get weaker.
Both monsters and beast fighting should be quicker now. But beasts do continue to take longer to load than regular monster fighting. This is because of the additional code involved. Updating of the beasts remaining HP is what causes it to take longer than monsters. As monsters don't have anything to be updated in the database.
So, while things should be quicker all round, beasts are still a little lsower than monsters. If you still get significant issues with it, please let me know.