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Classes
Here are the classes within the game.
Everyone starts off as a "Mortal". You will only be able to change your class after reaching level 500,000 and rebirthing.
Warrior
With almighty strength and a tenacious attitude, the warrior is both strong and resiliant in battle. In this class, you will find bonuses to your raw attack power, health boosts, amongst other things. Very good for a both tanky and damage related play style. Choosing a class will also grant you double levelling speed.
Fortitude I
5% additional attack power.
Requirements: Rebirths: 2
500 Rebirth Points
Fortitude II
5% additional attack power.
Requirements: Rebirths: 4 Perk: Fortitude I
500 Rebirth Points
Fortitude III
5% additional attack power.
Requirements: Rebirths: 6 Perk: Fortitude II
500 Rebirth Points
Fortitude IV
5% additional attack power.
Requirements: Rebirths: 8 Perk: Fortitude III
500 Rebirth Points
Fortitude Dróttinn
5% additional attack power.
Requirements: Rebirths: 10 Perk: Fortitude IV
500 Rebirth Points
Resiliance I
5% additional health.
Requirements: Rebirths: 2
500 Rebirth Points
Resiliance II
5% additional health.
Requirements: Rebirths: 4 Perk: Resiliance I
500 Rebirth Points
Resiliance III
5% additional health.
Requirements: Rebirths: 6 Perk: Resiliance II
500 Rebirth Points
Resiliance IV
5% additional health.
Requirements: Rebirths: 8 Perk: Resiliance III
500 Rebirth Points
Relisiance Dróttinn
5% additional health.
Requirements: Rebirths: 10 Perk: Resiliance IV
500 Rebirth Points
War Cry I
1% chance to scare your oponent into not attacking for the round.
Requirements: Rebirths: 2
1,000 Rebirth Points
War Cry II
Additional 1 % chance to scare your oponent into not attacking for the round.
Requirements: Rebirths: 5 Perk: War Cry I
1,000 Rebirth Points
War Cry III
Additional 1 % chance to scare your oponent into not attacking for the round.
Requirements: Rebirths: 10 Perk: War Cry II
1,000 Rebirth Points
Critical Hit I
additional 5% chance for critical hit.
Requirements: Rebirths: 3
500 Rebirth Points
Critical Hit II
additional 5% chance for critical hit.
Requirements: Rebirths: 5 Perk: Critical Hit I
500 Rebirth Points
Critical Hit III
additional 5% chance for critical hit.
Requirements: Rebirths: 7 Perk: Critical Hit II
500 Rebirth Points
Critical Dróttinn
additional 5% chance for critical hit.
Requirements: Rebirths: 9 Perk: Critical Hit III
500 Rebirth Points
Berserkers Rage
10% chance for a critical hit to deal 2x damage instead of 1.5x.
Requirements: Rebirths: 5
1,000 Rebirth Points
Gothar
Gothar are spiritual beings. People who serve the gods as priests, sharing their wisdom with those who listen. Don't be fooled though; Gothar are very skilled warriors still, just not as strong. They use their wisdom and intuition to gain an edge in battle. They know what you will do before you do. Therefore, within this class you'll find bonuses such as the ability to dodge attacks and chances to hit twice. Very good for an agility based playstyle. Choosing a class will also grant you double levelling speed.
Swift Step I
3% chance to dodge an attack.
Requirements: Rebirths: 2
500 Rebirth Points
Swift Step II
Additional 3% chance to dodge an attack.
Requirements: Rebirths: 4 Perk: Swift Step I
500 Rebirth Points
Swift Step III
Additional 3% chance to dodge an attack.
Requirements: Rebirths: 6 Perk: Swift Step II
500 Rebirth Points
Swift Step IV
Additional 3% chance to dodge an attack.
Requirements: Rebirths: 8 Perk: Swift Step III
500 Rebirth Points
Swift Step Dróttinn
Additional 3% chance to dodge an attack.
Requirements: Rebirths: 10 Perk: Swift Step IV
500 Rebirth Points
Poison Tip I
3% chance to inflict poison to the enemy (per round), dealing an additional 5% damage until the enemy dies.
Requirements: Rebirths: 2
500 Rebirth Points
Poison Tip II
Additional 3% chance to inflict poison to the enemy (per round), dealing an additional 5% damage until the enemy dies.
Requirements: Rebirths: 4 Perk: Poison Tip I
500 Rebirth Points
Poison Tip III
Additional 3% chance to inflict poison to the enemy (per round), dealing an additional 5% damage until the enemy dies.
Requirements: Rebirths: 6 Perk: Poison Tip II
500 Rebirth Points
Poison Tip IV
Additional 3% chance to inflict poison to the enemy (per round), dealing an additional 5% damage until the enemy dies.
Requirements: Rebirths: 8 Perk: Poison Tip III
500 Rebirth Points
Poison Tip Dróttinn
Additional 3% chance to inflict poison to the enemy (per round), dealing an additional 5% damage until the enemy dies.
Requirements: Rebirths: 10 Perk: Poison Tip IV
500 Rebirth Points
Double Tap I
5% chance to attack twice in a round.
Requirements: Rebirths: 2
1,000 Rebirth Points
Double Tap II
Additional 5% chance to attack twice in a round.
Requirements: Rebirths: 5 Perk: Double Tap I
1,000 Rebirth Points
Double Tap III
Additional 5% chance to attack twice in a round.
Requirements: Rebirths: 10 Perk: Double Tap II
1,000 Rebirth Points
Weak Spot I
additional 5% chance for critical hit.
Requirements: Rebirths: 3
500 Rebirth Points
Weak Spot II
additional 5% chance for critical hit.
Requirements: Rebirths: 5 Perk: Weak Spot I
500 Rebirth Points
Weak Spot III
additional 5% chance for critical hit.
Requirements: Rebirths: 7 Perk: Weak Spot II
500 Rebirth Points
Weak Spot Dróttinn
additional 5% chance for critical hit.
Requirements: Rebirths: 9 Perk: Weak Spot III
500 Rebirth Points
Double Trouble
10% chance for double attacks to both be critical hits.
Requirements: Rebirths: 5
1,000 Rebirth Points
Revenant
Revenants, otherwise known as Draugr, are an undead vampiric species. They were also known to have magical powers. Within this class you will find bonuses such as the ability to steal life from your foes and chances to revive mid combat if struck down. This is suitable for those that like a vampire type playstyle. Choosing a class will also grant you double levelling speed.
Life Steal I
10% chance to deal 2% additional damage and heal for 2% of your maximum health.
Requirements: Rebirths: 2
500 Rebirth Points
Life Steal II
10% chance to deal 4% additional damage and heal for 4% of your maximum health.
Requirements: Rebirths: 4 Perk: Life Steal I
500 Rebirth Points
Life Steal III
10% chance to deal 6% additional damage and heal for 6% of your maximum health.
Requirements: Rebirths: 6 Perk: Life Steal II
500 Rebirth Points
Life Steal IV
10% chance to deal 8% additional damage and heal for 8% of your maximum health.
Requirements: Rebirths: 8 Perk: Life Steal III
500 Rebirth Points
Live Steal Dróttinn
10% chance to deal 10% additional damage and heal for 10% of your maximum health.
Requirements: Rebirths: 10 Perk: Life Steal IV
500 Rebirth Points
Shadow Strike I
Deal 100% of your maximum round damage additionally before the fight begins.
Requirements: Rebirths: 2
500 Rebirth Points
Shadow Strike II
Deal an additional 100% of your maximum round damage additionally before the fight begins.
Requirements: Rebirths: 4 Perk: Shadow Strike I
500 Rebirth Points
Shadow Strike III
Deal an additional 100% of your maximum round damage additionally before the fight begins.
Requirements: Rebirths: 6 Perk: Shadow Strike II
500 Rebirth Points
Shadow Strike IV
Deal an additional 100% of your maximum round damage additionally before the fight begins.
Requirements: Rebirths: 8 Perk: Shadow Strike III
500 Rebirth Points
Shadow Strike Dróttinn
Deal an additional 100% of your maximum round damage additionally before the fight begins.
Requirements: Rebirths: 10 Perk: Shadow Strike IV
500 Rebirth Points
Revival I
An additional 5% chance to revive, along with an additional maximum revive. Stacks with Other chances.
Requirements: Rebirths: 2
1,000 Rebirth Points
Revival II
An additional 5% chance to revive
Requirements: Rebirths: 5 Perk: Revival I
1,000 Rebirth Points
Revival III
An additional 5% chance to revive
Requirements: Rebirths: 10 Perk: Revival II
1,000 Rebirth Points
Weak Spot I
additional 5% chance for critical hit.
Requirements: Rebirths: 3
500 Rebirth Points
Weak Spot II
additional 5% chance for critical hit.
Requirements: Rebirths: 5 Perk: Weak Spot I
500 Rebirth Points
Weak Spot III
additional 5% chance for critical hit.
Requirements: Rebirths: 7 Perk: Weak Spot II
500 Rebirth Points
Weak Spot Dróttinn
additional 5% chance for critical hit.
Requirements: Rebirths: 9 Perk: Weak Spot III
500 Rebirth Points
Second Chance
Increase maximum revival times by 1.
Requirements: Rebirths: 5
1,000 Rebirth Points