Valkyries Fall

Classes

Here are the classes within the game.

Everyone starts off as a "Mortal". You will only be able to change your class after reaching level 500,000 and rebirthing.

Warrior

With almighty strength and a tenacious attitude, the warrior is both strong and resiliant in battle. In this class, you will find bonuses to your raw attack power, health boosts, amongst other things. Very good for a both tanky and damage related play style. Choosing a class will also grant you double levelling speed.

Fortitude I

5% additional attack power.

Requirements: Rebirths: 2

500 Rebirth Points

Fortitude II

5% additional attack power.

Requirements: Rebirths: 4 Perk: Fortitude I

500 Rebirth Points

Fortitude III

5% additional attack power.

Requirements: Rebirths: 6 Perk: Fortitude II

500 Rebirth Points

Fortitude IV

5% additional attack power.

Requirements: Rebirths: 8 Perk: Fortitude III

500 Rebirth Points

Fortitude Dróttinn

5% additional attack power.

Requirements: Rebirths: 10 Perk: Fortitude IV

500 Rebirth Points

Resiliance I

5% additional health.

Requirements: Rebirths: 2

500 Rebirth Points

Resiliance II

5% additional health.

Requirements: Rebirths: 4 Perk: Resiliance I

500 Rebirth Points

Resiliance III

5% additional health.

Requirements: Rebirths: 6 Perk: Resiliance II

500 Rebirth Points

Resiliance IV

5% additional health.

Requirements: Rebirths: 8 Perk: Resiliance III

500 Rebirth Points

Relisiance Dróttinn

5% additional health.

Requirements: Rebirths: 10 Perk: Resiliance IV

500 Rebirth Points

War Cry I

1% chance to scare your oponent into not attacking for the round.

Requirements: Rebirths: 2

1,000 Rebirth Points

War Cry II

Additional 1 % chance to scare your oponent into not attacking for the round.

Requirements: Rebirths: 5 Perk: War Cry I

1,000 Rebirth Points

War Cry III

Additional 1 % chance to scare your oponent into not attacking for the round.

Requirements: Rebirths: 10 Perk: War Cry II

1,000 Rebirth Points

Critical Hit I

additional 5% chance for critical hit.

Requirements: Rebirths: 3

500 Rebirth Points

Critical Hit II

additional 5% chance for critical hit.

Requirements: Rebirths: 5 Perk: Critical Hit I

500 Rebirth Points

Critical Hit III

additional 5% chance for critical hit.

Requirements: Rebirths: 7 Perk: Critical Hit II

500 Rebirth Points

Critical Dróttinn

additional 5% chance for critical hit. (along with max criticality skill, this is 90% chance to crit)

Requirements: Rebirths: 9 Perk: Critical Hit III

500 Rebirth Points

Berserkers Rage

10% chance for a critical hit to deal 2x damage instead of 1.5x.

Requirements: Rebirths: 5

1,000 Rebirth Points

Gothar

Gothar are spiritual beings. People who serve the gods as priests, sharing their wisdom with those who listen. Don't be fooled though; Gothar are very skilled warriors still, just not as strong. They use their wisdom and intuition to gain an edge in battle. They know what you will do before you do. Therefore, within this class you'll find bonuses such as the ability to dodge attacks and chances to hit twice. Very good for an agility based playstyle. Choosing a class will also grant you double levelling speed.

Swift Step I

3% chance to dodge an attack.

Requirements: Rebirths: 2

500 Rebirth Points

Swift Step II

Additional 3% chance to dodge an attack.

Requirements: Rebirths: 4 Perk: Swift Step I

500 Rebirth Points

Swift Step III

Additional 3% chance to dodge an attack.

Requirements: Rebirths: 6 Perk: Swift Step II

500 Rebirth Points

Swift Step IV

Additional 3% chance to dodge an attack.

Requirements: Rebirths: 8 Perk: Swift Step III

500 Rebirth Points

Swift Step Dróttinn

Additional 3% chance to dodge an attack.

Requirements: Rebirths: 10 Perk: Swift Step IV

500 Rebirth Points

Poison Tip I

3% chance to inflict poison to the enemy (per round), dealing an additional 5% damage until the enemy dies.

Requirements: Rebirths: 2

500 Rebirth Points

Poison Tip II

Additional 3% chance to inflict poison to the enemy (per round), dealing an additional 5% damage until the enemy dies.

Requirements: Rebirths: 4 Perk: Poison Tip I

500 Rebirth Points

Poison Tip III

Additional 3% chance to inflict poison to the enemy (per round), dealing an additional 5% damage until the enemy dies.

Requirements: Rebirths: 6 Perk: Poison Tip II

500 Rebirth Points

Poison Tip IV

Additional 3% chance to inflict poison to the enemy (per round), dealing an additional 5% damage until the enemy dies.

Requirements: Rebirths: 8 Perk: Poison Tip III

500 Rebirth Points

Poison Tip Dróttinn

Additional 3% chance to inflict poison to the enemy (per round), dealing an additional 5% damage until the enemy dies.

Requirements: Rebirths: 10 Perk: Poison Tip IV

500 Rebirth Points

Double Tap I

5% chance to attack twice in a round.

Requirements: Rebirths: 2

1,000 Rebirth Points

Double Tap II

Additional 5% chance to attack twice in a round.

Requirements: Rebirths: 5 Perk: Double Tap I

1,000 Rebirth Points

Double Tap III

Additional 5% chance to attack twice in a round.

Requirements: Rebirths: 10 Perk: Double Tap II

1,000 Rebirth Points

Weak Spot I

additional 5% chance for critical hit.

Requirements: Rebirths: 3

500 Rebirth Points

Weak Spot II

additional 5% chance for critical hit.

Requirements: Rebirths: 5 Perk: Weak Spot I

500 Rebirth Points

Weak Spot III

additional 5% chance for critical hit.

Requirements: Rebirths: 7 Perk: Weak Spot II

500 Rebirth Points

Weak Spot Dróttinn

additional 5% chance for critical hit.

Requirements: Rebirths: 9 Perk: Weak Spot III

500 Rebirth Points

Double Trouble

10% chance for double attacks to both be critical hits.

Requirements: Rebirths: 5

1,000 Rebirth Points

Revenant

Revenants, otherwise known as Draugr, are an undead vampiric species. They were also known to have magical powers. Within this class you will find bonuses such as the ability to steal life from your foes and chances to revive mid combat if struck down. This is suitable for those that like a vampire type playstyle. Choosing a class will also grant you double levelling speed.

Life Steal I

10% chance to deal 2% additional damage and heal for 2% of your maximum health.

Requirements: Rebirths: 2

500 Rebirth Points

Life Steal II

10% chance to deal 4% additional damage and heal for 4% of your maximum health.

Requirements: Rebirths: 4 Perk: Life Steal I

500 Rebirth Points

Life Steal III

10% chance to deal 6% additional damage and heal for 6% of your maximum health.

Requirements: Rebirths: 6 Perk: Life Steal II

500 Rebirth Points

Life Steal IV

10% chance to deal 8% additional damage and heal for 8% of your maximum health.

Requirements: Rebirths: 8 Perk: Life Steal III

500 Rebirth Points

Live Steal Dróttinn

10% chance to deal 10% additional damage and heal for 10% of your maximum health.

Requirements: Rebirths: 10 Perk: Life Steal IV

500 Rebirth Points

Shadow Strike I

Deal 100% of your maximum round damage additionally before the fight begins.

Requirements: Rebirths: 2

500 Rebirth Points

Shadow Strike II

Deal an additional 100% of your maximum round damage additionally before the fight begins.

Requirements: Rebirths: 4 Perk: Shadow Strike I

500 Rebirth Points

Shadow Strike III

Deal an additional 100% of your maximum round damage additionally before the fight begins.

Requirements: Rebirths: 6 Perk: Shadow Strike II

500 Rebirth Points

Sahdow Strike IV

Deal an additional 100% of your maximum round damage additionally before the fight begins.

Requirements: Rebirths: 8 Perk: Shadow Strike III

500 Rebirth Points

Shadow Strike Dróttinn

Deal an additional 100% of your maximum round damage additionally before the fight begins.

Requirements: Rebirths: 10 Perk: Sahdow Strike IV

500 Rebirth Points

Revival I

An additional 5% chance to revive, along with an additional maximum revive. Stacks with Other chances.

Requirements: Rebirths: 2

1,000 Rebirth Points

Revival II

An additional 5% chance to revive

Requirements: Rebirths: 5 Perk: Revival I

1,000 Rebirth Points

Revival III

An additional 5% chance to revive

Requirements: Rebirths: 10 Perk: Revival II

1,000 Rebirth Points

Weak Spot I

additional 5% chance for critical hit.

Requirements: Rebirths: 3

500 Rebirth Points

Weak Spot II

additional 5% chance for critical hit.

Requirements: Rebirths: 5 Perk: Weak Spot I

500 Rebirth Points

Weak Spot III

additional 5% chance for critical hit.

Requirements: Rebirths: 7 Perk: Weak Spot II

500 Rebirth Points

Weak Spot Dróttinn

additional 5% chance for critical hit.

Requirements: Rebirths: 9 Perk: Weak Spot III

500 Rebirth Points

Second Chance

Increase maximum revival times by 1.

Requirements: Rebirths: 5

1,000 Rebirth Points